It's up to you to figure out what you need to do, be it hunting for a tiny, nondescript control box to turn on a traffic signal to divert traffic away from an accident, or searching for a fallen jumper who has been washed downstream and ended up underneath some underbrush. The missions will try your patience by requiring you to follow a very specific course of action every step of the way. But as compelling as the setup is for each of these missions, they play out in an aggravatingly rigid step-by-step process that leaves little room for error. There's a multiple-car pileup caused by a distracted bus driver, a collapsed glass dome over a crowded water park, a bungee jump gone terribly awry, and more. You'll have to deal with all kinds of situations that go way beyond simply putting out fires or treating wounded people.
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Before each mission, you're treated to a rendered scene that shows exactly what happened in the moments leading up to the event. The single-player campaign features much more-varied missions and locations, some of which are quite creative and interesting.
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Once you figure out how to address each type of scenario, the challenge is derived from micromanaging several units at a time and balancing your budget. As you play, you'll see the same handful of objectives repeated ad nauseam, the only variables being the location and frequency of occurrence. The missions in the freeplay mode are as simple as putting out a fire, responding to a very generic "medical emergency," or sending out an engineer to repair a faulty traffic signal. You're given specific objectives to complete and you must use a variety of rescue units to do so. Regardless of which mode you choose, the basic gameplay remains the same.
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In freeplay, you can complete a series of challenges or address an endless stream of emergency situations spread out over a large town. The gameplay in Emergency 3 is divided between a 20-mission single-player campaign and a freeplay mode. It's like Rescue 911, but with clumsy controls, annoying mission design, and no William Shatner. The flaws are made all the more apparent by the fact that most of the missions are actually creative and interesting, and that the overall premise of the game is a promising one.
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But as exciting as it may sound, Emergency 3 delivers much more frustration than dramatic tension, thanks to clumsy controls and the trial-and-error nature of the mission design. Emergency 3, the latest real-time strategy game from publisher Strategy First, attempts to capture the urgency of life-and-death situations that arise from sudden and unexpected events like train wrecks, automobile accidents, structure fires, explosions, and even failed bungee jumps.